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                         if (this.opened && !this.lockClick) {     if (this.beforeClose) {      this.beforeClose({       position,       name: this.name,       instance: this,      });     } else if (this.onClose) {      this.onClose(position, this, { name: this.name });     } else {      this.close(position);     }    }   }, 
getClickHandler(position, stop) {    return (event) => {     if (stop) {      event.stopPropagation();     }     this.onClick(position);    };   },  } } </script> <style lang="stylus" scoped> .cell_container{  position: relative;  overflow: hidden;  line-height: 68px;  height:68px;  div{   height: 100%;   .cell_content{    height: 100%;    width: 100%;    text-align: center;   }   .cell_content_active{    height: 100%;    width: 100%;    text-align: center;    &:active{     background: #e8e8e8;    }   }   .cell_left,.cell_right{    position: absolute;    top: 0;    height: 100%;    display: flex;    color: #fff;    .divPostion{     position: absolute;    }    div{     white-space:nowrap;     display: flex;     align-items: center;     background: #ccc;    }   }   .cell_left{    left: 0;    transform:translateX(-100%);   }   .cell_right{    right: 0;    transform:translateX(100%);   }  } } </style> 
touch.js 
import Vue from 'vue'; export const isServer=false; const MIN_DISTANCE = 10; const TouchMixinData = {  startX: Number,  startY: Number,  deltaX: Number,  deltaY: Number,  offsetX: Number,  offsetY: Number,  direction: String }; 
function getDirection(x,y) {  if (x > y && x > MIN_DISTANCE) {  return 'horizontal';  } 
if (y > x && y > MIN_DISTANCE) {  return 'vertical';  } 
return ''; } 
 export let supportsPassive = false; 
export function on(  target,  event,  handler,  passive = false ) {  if (!isServer) {  target.addEventListener(   event,   handler,   supportsPassive ? { capture: false, passive } : false  );  } } 
export const TouchMixin = Vue.extend({  data() {TouchMixinData  return { direction: '' } ;  }, 
methods: {  touchStart() {   this.resetTouchStatus();   this.startX = event.touches[0].clientX;   this.startY = event.touches[0].clientY;  }, 
touchMove() {   const touch = event.touches[0];   this.deltaX = touch.clientX - this.startX;   this.deltaY = touch.clientY - this.startY;   this.offsetX = Math.abs(this.deltaX);   this.offsetY = Math.abs(this.deltaY);   this.direction =   this.direction || getDirection(this.offsetX, this.offsetY);  }, 
resetTouchStatus() {   this.direction = '';   this.deltaX = 0;   this.deltaY = 0;   this.offsetX = 0;   this.offsetY = 0;  }, 
// avoid Vue 2.6 event bubble issues by manually binding events  //https://github.com/youzan/vant/issues/3015 
bindTouchEvent( el ) { 
const { onTouchStart, onTouchMove, onTouchEnd } = this; 
on(el, 'touchstart', onTouchStart);   on(el, 'touchmove', onTouchMove); 
if (onTouchEnd) {   on(el, 'touchend', onTouchEnd);   on(el, 'touchcancel', onTouchEnd);   }  },  }, }); 
引入即可!!! 
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