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                           <?xml version="1.0" encoding="utf-8"?>  <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"  xmlns:s="library://ns.adobe.com/flex/spark"  xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="application1_creationCompleteHandler(event)">  <fx:Script>  <![CDATA[  import mx.controls.Alert;  import mx.core.UIComponent;  import mx.events.FlexEvent;  import mx.graphics.codec.JPEGEncoder;  import mx.rpc.events.FaultEvent;  import mx.rpc.events.ResultEvent;  import mx.utils.UIDUtil; 
  protected function application1_creationCompleteHandler(event:FlexEvent):void  {  initCamera(videoDis);  } 
  //初始化Camera控件,并添加在VideoDisplay  public function initCamera(videoDis:UIComponent):void  {  var myCamera:Camera = Camera.getCamera();//获取客户端摄像头  myCamera.setMode(500,500,30); 
  var myVideo:Video = new Video(500,500);  myVideo.attachCamera(myCamera);//获取摄像头的视频流 
  videoDis.addChild(myVideo);  } 
  //将可视的UIComponent组件转换为图片  public function UItoBitmap(source:UIComponent,target:UIComponent):void  {  var width :int = source.width;  var height :int = source.height;  var bitmapData:BitmapData =new BitmapData(width,height);  bitmapData.draw(source,new Matrix()); 
  var bitmap:Bitmap=new Bitmap(bitmapData); 
  var uic:UIComponent = new UIComponent();  uic.addChild(bitmap);  target.addChild(uic);  } 
 
  //将可视的UIComponent组件保存为本地图片  public function UISaveAsImg(imgID:UIComponent):void  {  var width :int = imgID.width;  var height :int = imgID.height;  var bitmapData:BitmapData =new BitmapData(width,height);  bitmapData.draw(imgID); 
  var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height));  var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height); 
  var fileRefer:FileReference = new FileReference();  fileRefer.save(byteArr123,UIDUtil.createUID()+".png");  fileRefer.addEventListener(Event.COMPLETE,function completeHandler():void{  Alert.show("保存本地成功");  });  } 
 
  //照片上传到服务器  protected function upLoadImg(imgID:UIComponent):void  {  var width :int = imgID.width;  var height :int = imgID.height;  var bitmapData:BitmapData =new BitmapData(width,height);  bitmapData.draw(imgID); 
  var byteArr:ByteArray = bitmapData.getPixels(new Rectangle(0,0,width,height));  var byteArr123:ByteArray =new JPEGEncoder().encodeByteArray(byteArr,width,height); 
  webService.UploadFile(byteArr123,"123.png");  } 
 
  protected function webService_faultHandler(event:FaultEvent):void  {  Alert.show(event.fault.toString());  }  protected function webService_successHandler(event:ResultEvent):void  {  Alert.show(event.result.toString());  } 
  ]]>  </fx:Script>  <fx:Declarations>  <!-- 将非可视元素(例如服务、值对象)放在此处 -->  <s:WebService wsdl="http://10.19.1.48/upImg/Service1.asmx?WSDL" fault="webService_faultHandler(event)">  <s:operation result="webService_successHandler(event)"></s:operation>  </s:WebService>  </fx:Declarations>  <s:VideoDisplay toolTip="点击拍照"></s:VideoDisplay>  <mx:DateChooser x="62" y="508" toolTip="点击拍照"/> 
  <mx:Image x="522" y="0" toolTip="点击保存本地"/>  <mx:Canvas x="500" y="300" toolTip="点击保存本地"></mx:Canvas> 
  <s:Button x="305" y="537" label="上传"/> 
  </s:Application> 
    webservice代码: 
 复制代码 代码如下:   /// <summary>  /// 上传文件到远程服务器  /// </summary>  /// <param>文件流</param>  /// <param>文件名</param>  /// <returns>字符串</returns>  [WebMethod(Description = "上传文件到远程服务器.")]  public string UploadFile(byte[] fileBytes, string fileName)  {  try  {  MemoryStream memoryStream = new MemoryStream(fileBytes); //1.定义并实例化一个内存流,以存放提交上来的字节数组。  FileStream fileUpload = new FileStream(Server.MapPath(".") + "" + fileName, FileMode.Create); ///2.定义实际文件对象,保存上载的文件。  memoryStream.WriteTo(fileUpload); ///3.把内存流里的数据写入物理文件  memoryStream.Close();  fileUpload.Close();  fileUpload = null;  memoryStream = null;  return "文件已成功上传至服务器";  }  catch (Exception ex)  {  return ex.Message;  }  } 
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